Gear Change - WIP

We had to animate a character showing two different thoughts with a good transition pose. The transition moment is what the teachers were looking for. They call it the Light Switch moment.

I didn't get much of a critique this week, as the teachers liked the first part but wanted me to take off the second part after he does the jump. That part is still blocking, as I never got myself to work on that part after the initial blocking stage. Click here to download the large size version if anyone wants it. Comments or Critiques are welcome.

Fixing - WIP

Here's my first assignment from the Pixar 2 class. We were told to have a character "fix" an object. We had three weeks to finish it. The hardest part was to think of an idea. Even harder was to make it clear for the teachers and fellow students who have never seen a scale and know how it is used. However foreign students had no problem understanding what was going on.

Now the notes the teachers gave me. As a overall note, the scale seems attached to the hand and moves with the arm with no sense of weight. Instead, the arm should move according to the movement of the scale showing it's weight. The weight shifts on the body from 18 to 40 are too sharp. it can be toned down and i could add a little overlap on spine. I was told to push the satisfied expression on his face at 155 by raising his left eyebrow even more and adjusting the eye shape, coz the raised eyebrow will pull the upper eye lid accordingly. From 190-208, the body just translates. they told me to add a breakdown showing that the hips are leading the action and the spine, neck and head are following. From 240-270, it looks like he's chewing something instead of him mumbling. I was told to add mouth shapes to his inner dialogue. Comments or critiques are welcome.

Lamp - Object Interaction - WIP

The assignment was to have a character interacting with an object. The critique I got was to cushion the pulling of the lamp. Right now its a pop. Also the hand shaking after it gets burnt needs to have a good silhouette. And yes, it needs good finger poses, facial expressions and also it doesn't have an ending, which I've to put in. I have one more week left to finish it.

Getting Up from Chair

We had to show that the character is going through a thought process while getting up from a chair. The notes from the teachers was to add a breakdown between frames 64 and 72, having the character fall (or sit) on the chair while still having the arm stretched out grabbing the paper. I was also told to tweak a few poses little bit for getting smooth arcs on the nose.

Juice Box

The assignment was to make a Juice box enter the frame, react to something offscreen, or react to another Juice box, and then leave the frame. It was a simple rig. So had fun animating it. The note from the class was to change the end walk to something with more energy to it.

Another Walk Cycle

This one is class assignment from Pixar 1. I had to do a character walk. I did'nt know what to do. So I just started out animating. Initially I thought of doing a drunk walk, then changed it to a dozy walk, again changed it to a tired walk, and it ended up looking like a Zombie Walk.

So there it is. The Zombie Walk. I got pretty good notes from the teachers. I'll make changes accordingly and repost later.