Commercial Break




This is the first project I worked on after graduating. The first shot is animated by me. Did bits and little fixes on few other shots. It was a simple character to animate and lot of fun.

It was more fun coz for the first time I was getting paid to animate. After paying the college for years, what a relief!!

Reel is up

At Last! Something to blog about. You can check out my reel at my website.

Why it took so long? coz, I was trying to not show it to anyone. But 've been sending the link to everyone I know, so didn't make sense to hide it from others.

To people who don't like it, I know it's bad. To those who like it, I still think it's bad.

Dead Lock - Two Person Dialogue



This was our last of the Pixar 2 assignments. I've nothing much to say about this one. As it happens all the time, I've no idea how this turned out.

Comments and critiques are welcome, but not sure if I can address those. It's been long and 'am tired of working on this.

Subtext - WIP



Hmm. I can't believe I did a animation on black eye. But, I hope the acting and animation works.

The assignment was to do a One Person Dialogue with Subtext. The teachers assigned each of us with a Dialogue. They also had a bunch of subtexts written on folded papers. They would call us, and we had to pick a subtext. So we had to animate the assigned Dialogue with the subtext we picked.

The subtext I got when I picked was "Your character is trying to hide something".

Most of the critique I got this week was about polishing. From start to frame 90, they told me to make the mouth shapes look "happy" because she's excited about something and wants to show it to the professor. And also that would be a nice contrast to what happens after the gear-change.

They told me to open her eyes more at 26, because she "sees" the professor and then reacts. The "o" mouth shape at 26, when saying "Oh! Professor", needs some anticipation by opening and then tightening really close.

From 95 onwards, since she talks so fast, they asked me to combine few accents into one mouth shape, so that there isn't the chattering going on. They said "we don't talk like that".

Also my "F" and "M" mouth shapes need work.

Tired - Polishing



This assignment was supposed to be a Silhouette Dialogue where the character is rendered all black with no facial animation. Since I had planned to make it into a proper dialogue piece, I didn't post it back then.

I showed it to the teachers for a quick critique, and they told me that I'm trying to hit every accent and the arms look floppy. They asked me to keep the hands down when he says "prototypes" so that I don't have too many hand gestures.

Also there is a lot of twinning going on towards the end, which I need to fix. Also, I've to fix the part where he's turning. The weight shifts during that part and the pose itself is a little awkward.

Any comments or critiques are welcome.

Gear Change - WIP



We had to animate a character showing two different thoughts with a good transition pose. The transition moment is what the teachers were looking for. They call it the Light Switch moment.

I didn't get much of a critique this week, as the teachers liked the first part but wanted me to take off the second part after he does the jump. That part is still blocking, as I never got myself to work on that part after the initial blocking stage. Click here to download the large size version if anyone wants it.

Comments or Critiques are welcome.

Fixing - WIP



Here's my first assignment from the Pixar 2 class. We were told to have a character "fix" an object. We had three weeks to finish it. The hardest part was to think of an idea. Even harder was to make it clear for the teachers and fellow students who have never seen a scale and know how it is used. However foreign students had no problem understanding what was going on.

Now the notes the teachers gave me. As a overall note, the scale seems attached to the hand and moves with the arm with no sense of weight. Instead, the arm should move according to the movement of the scale showing it's weight.

The weight shifts on the body from 18 to 40 are too sharp. it can be toned down and i could add a little overlap on spine. I was told to push the satisfied expression on his face at 155 by raising his left eyebrow even more and adjusting the eye shape, coz the raised eyebrow will pull the upper eye lid accordingly.

From 190-208, the body just translates. they told me to add a breakdown showing that the hips are leading the action and the spine, neck and head are following.

From 240-270, it looks like he's chewing something instead of him mumbling. I was told to add mouth shapes to his inner dialogue.

Comments or critiques are welcome.

Pixar 2

Got into Pixar 2. Exciting.